
Chaos Scans – The ultimate in realism for your materials, these have been cleverly scanned so that each material responds in its own unique way to lighting. Edge Trimming in Chaos Scatter – a much requested feature, implemented in this update to Scatter. Procedural Clouds – Add detail to your Corona Sky, with animatable procedural clouds and airplane trails. Corona Pattern – Tile geometry across a surface as easily as you’d tile a texture. Download and install Corona 9 from the link above, and enjoy trying all the new features. This plugin also supports converting materials from multiple *.max files.Trial Refresh: All users, even on a trial, get a full 30 day trial refresh to try out both the new features, and the new products added into the subscription. …and more advanced conversion and scene fix tools.įor converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials the “V-RayMtl Converter 3” plugin will help you. Configure ACEScg/sRGB workflow in V-Ray. Convert scene VRayBitmap (VRayHDRI) to standard Bitmap. Convert scene standard Bitmaps to VRayBitmap (VRayHDRI). Convert Corona Displacement Mod to V-Ray Displacement Mod.
Convert scene cameras to V-Ray Physical Camera (see support cameras here). Convert scene lights to V-Ray lights (see support lights here).
Backed procedural textures for converted materials.
Batch conversion of materials in multiple *.max files.Convert V-Ray materials to Standard materials (see support materials here).Convert supported materials to V-Ray materials (see support materials here).The professional 3ds Max tool for converting materials, maps and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard (Default Scanline) materials (which is very useful for game developers, 3d modelers, etc)